Constance XP


Game #1
+ 5 AP
+ 5 AP from extra game related stuff
10 total AP to spend
- 2 AP for d2 in First Hunter
- 1 AP for d2 in skill Athletics
- 1 AP for d8 to d10 in Covert: stealth
- 1 AP for d8 in Covert: disguise
- 1 AP for d8 in Influence: persuasion
- 1 AP for d8 to d10 in lore: death
- 1 AP for d8 in survival: tracking
- 1 AP for d10to d12 in unarmed combat: brawl
- 1 AP for Scythe skill specialty from d8 to d10

Feel free to make your Melee Weapon specialty something like “curved blades” so it would apply to scythes, sickles, etc.

Pics/Backstory
+ 8 AP
- 3 AP for asset Split Second Timing from d2 to d4
- 3 AP for asset Talented from d4 to d6
- 2 AP for reaper: teleportation d8

Game #2
+ 6 AP for game
+ 1 AP for adventure log from game #1
+ 1 AP for adventure log from game #2
- 2 AP for First hunter from d2 to d4
- 1 AP for athletics from d2 to d4
- 1 AP for melee weapons: Scythe from d10 to d12
- 3 AP for asset Cool Under Fire at a d2
- 1 AP for Persuasion from d8 to d10

Game #3
+ 4 AP for game
+ 1 AP for adventure log from game #3
+ 3 AP from content add for game two
- 2 AP for one step in First Hunter
- 1 AP for athletics one step
- 3 AP for step in merit Cool Under Fire
- 1 AP for one step in symbology
- 1 AP for one step in disguise

Game #4
+ 3 AP
- 1 AP for one step in empathy
- 1 AP for one step in sight
- 1 AP for one step in craft

Game #5
+ 5 AP
- 2 AP for First Hunter: Superhuman Prowess to a d8
- 1 AP for one step in craft
- 2 AP for First Hunter: Psychokinesis to a d8

Game #6
+ 5 AP
- 2 AP for First Hunter Psychokinesis from d8 to d10
- 2 AP for First Hunter Superhuman Prowess from d8 to d10
saving 1 AP

Game #7
+ 1 AP left over from last game
+ 6 AP
- 1 AP for sickle d12 to d12 + d2
- 1 AP for brawl d12 to d12 + d2
- 2 AP for Fenrir at a d2
- 1 AP for concentration d12 to d12 + d2
saving 2 AP

Game #8
+ 2 AP left over from last game
+ 3 AP
- 2 AP for Fenrir at a d4
- 1 AP for melee: curved blades from d12 + d2 to d12 + d4
- 1 AP for unarmed: brawl from d12 + d2 to d12 + d4
saving 1 AP

Game #9
+ 1 AP left over from last game
+ 5 AP
- 1 AP for melee: curved blades from d12 + d4 to d12 + d6
- 1 AP for discipline: concentration from d12 + d2 to d12 + d4
- 1 AP for unarmed: brawl from d12 + d4 to d12 + d6
- 2 AP for Fenrir at a d6
saving 1 AP

Game #10
+ 1 AP left over from last game
+ 6 AP
- 6 AP for agility from d10 to d12
- 1 AP for discipline: concentration from d12 + d4 to d12 + d6


WANTED

  • up teleportation so I can more easily take the group
  • raiser reaper resurrection and invisibility ability

Two-Handed Fighting d4
You’ve trained to fight or shoot with either your left or your right, so you don’t suffer the normal –2 Skill step for using your off-hand. You’ll still pick up penalties for multiple actions, but you can perform a special maneuver combining both weapons in a single strike, getting a +1 Skill step in the process. You don’t get this bonus if you make two attacks against different targets. You gotta pick up this Trait separately for each Skill—Guns, Unarmed Combat, Melee Weapons, etc. This Trait don’t make you ambidextrous. That’s a different Trait altogether.

Sharp Sense d2–d6
Bonus to Alertness for that sense

Constance XP

Revelations GMJJ